🌊 Fluid

The Quay & the Crossing

Session i Β· the hire, the harbour, and a night at sea

At a Glance

Where
Onda β€” Dohr's counting-house and the east quay β€” then the lugger Petrel, outbound past the Teeth
When
Hired at midday; sail on the evening tide; the crossing runs through the night
Who
Factor Iselle Dohr; the wharf; Old Brame and the Petrel; three Reef-Scuttlers, if you want them
Purpose
Set the table β€” the job's terms, the town's mood, and a solo beat for every PC before anything has claws
Curtain
Dawn. The Surety on the swell, and no one aboard the Petrel says anything for a while

The Offer

Open in the counting-house above the east quay β€” ledgers, the good arak, and Factor Iselle Dohr with the fee already counted into a cloth. Give her the pitch from the run-sheet, and let her answer questions the way she answers everything: warmly, precisely, and one clause short of the whole truth.

The Wharf

Give them the afternoon in Onda before the evening tide β€” gear, questions, goodbyes. The quay is subdued: three crews lost in five weeks, and the talk has stopped being about weather. Scenes to deal as the table wants them:

The Crossing

The Petrel is a working lugger with patched sails and a skipper called Old Brame β€” paid double, asking nothing, and absolutely firm on one point: he'll stand off the derelict and hold station, but he will not lay alongside her after dark, and he will not step aboard her at any hour. β€œI ferry the living. What you do with the other kind is your trade.”

The crossing takes the night. This is the session's heart, and it runs on the Watch Bill below. Sprinkle as desired: phosphorescence in the wake, a distant shape that might be a whale, the Teeth passing to starboard like knuckles. If anyone asks Brame about the reef, he spits over the side first β€” an old sailor's tithe to Jatu, made without comment.

The Watch Bill β€” solo beats

Brame posts night watches in pairs. Rig the pairings β€” this is the machinery for giving each PC a scene. Three watches, two PCs each (double someone up at a 4-top, or stand a watch with Brame). For each watch, deal one prompt and let it run as long as it's alive:

Night-Boarders β€” optional Β· Easy–Medium, β‰ˆ600 XP adj.

If the table wants dice tonight β€” or the watches need a jolt β€” the second watch hears wet clicking on the hull, and three Reef-Scuttlers come over the rail: carapaced, crab-like, trailing weed. They're a long way from the reef, and a Scuttler this far out means something has the reef's creatures ranging β€” a fact worth a shiver in retrospect.

Reef-Scuttler

Reskin of the Sahuagin (MM) Β· Medium humanoid, unaligned Β· one house tweak

Armor Class12 (natural armor) Hit Points22 (4d8 + 4) Speed30 ft, swim 40 ft CR1/2 (100 XP)
Str13 (+1)
Dex11 (+0)
Con12 (+1)
Int12 (+1)
Wis13 (+1)
Cha9 (βˆ’1)

Blood Frenzy. The scuttler has advantage on melee attack rolls against any creature that doesn't have all its hit points. (Reflavor: the feeding frenzy as blood hits the water.)

Limited Amphibiousness. Can breathe air and water, but must be submerged at least once every 4 hours to avoid suffocating.

Shark Telepathy. Can magically command any shark within 120 ft using limited telepathy. (Reflavor: the reef's shared instinct β€” command lesser reef-things instead.)

Actions

Multiattack. The scuttler makes two attacks: one with its Bite and one with its Claws.

Bite. Melee attack: +3 to hit, reach 5 ft, one target. Hit: 3 (1d4 + 1) piercing damage.

Claws. Melee attack: +3 to hit, reach 5 ft, one target. Hit: 3 (1d4 + 1) slashing damage. House tweak β€” Latch: on a hit, a Medium or smaller target is grappled (escape DC 11) as the scuttler hooks on.

The Sighting

Read aloud β€” dawn The light comes up grey and finds her for you. She sits the swell a mile off β€” masts standing, sails hanging in grey rags that lift and settle like breathing. No lights. No hail. No gulls: they wheel high over her and will not come down. Old Brame works his jaw, spits over the side, and says the only thing anyone says for a while: β€œThat's her trim all wrong. Ship rides like that when she's holding something heavy low down. Or —” he doesn't finish. The Surety waits for you to come and find out.

Curtain. End the session here β€” boats ready, nobody aboard her yet. Resist the urge to start the boarding with ten minutes left; session ii opens at the rail.

Pacing β€” the three-hour shape