🌊 Fluid

Table Card — The Derelict

Session ii · everything mid-scene, nothing else · full write-up here

At a Glance

Strong start
Alongside at full daylight. Read alongside below. Ladder up: DC 10 Athletics only if climbing with a burden. Deal gull-sign to a nature-wise PC now.
Soft clock
Brame won't hold station past dusk. Five zones, party picks the order after the deck.
The one thing
The box is found and the hull knocks. Everything else can flex.
Curtain
Read dusk coming on → end. If Krell lives, his last line: the tidepriest looks like a man who misread a contract.

Run Order

~TimeZoneWhat happens · what matters
40m1 · Weather Deck2× Shroudweaver drop under the mainmast (≈600 XP adj., Easy–Medium). Webbed rigging = difficult terrain aloft; cut/burned webs drop tackle — DC 12 Dex save or 1d6 bludgeoning. They never pursue below decks. Tell: gull and fish bones in the webs, no human ones.
40m2 · BerthsHalf-eaten meals, hammocks torn upward. Drops: untaken åsan (tin in a sea chest) + the half-finished letter. 3× Drowned Deckhand in the dark forward (≈1200 XP adj., Medium–Hard) — they wait for the dark or dusk; listen at the door: wet cloth, half a work-song. Sunlight down the hatch is a wall — reward fighting at the doorway. Mercy: åsan in hand + DC 12 Religion → one stands down, staring.
45m talky · 30m bloody3 · The HoldKrell + 3× Wrack-Picker, mid-strip (≈1500 XP adj., Hard — talkable). He offers the Open Hand first. Parley: he'll split the hold, share what he knows, or leave with what's crated — call him gleaner, not thief, and half the negotiation is done. Deal Krell's arithmetic here. If it's a fight: he casts from the companionway, surrenders at half his crew down. Either way: DC 12 Investigation (or Krell says it) — less cargo than a ship this size should carry.
40m4 · Cabin + 5 · BilgeCabin: door barred from inside, broken outward. The strongbox bolted under the berth, Dohr's blue seal untouched. Read the last entry. Chart drawer: true manifest (⅓ more tonnage on paper — the box proves it). Locker: cap of water breathing + ~80 gp sundries. Box: DC 15 thieves' tools — but that choice plays better ashore. Bilge: keel gouges — DC 13 Survival: from below, one creature, and it doesn't lose ships it wants. Older sigils under them — DC 13 Religion or Krell: Jatu's. Do not explain who. Breach patched from outside.
5mCurtainThe hull knocks twice from below; the swell goes flat. Read dusk coming on → end in the same breath session iii opens.

Numbers

Check / valueWhen
DC 10 Strength (Athletics)boarding ladder, only with a burden
DC 10 Dexterity (Acrobatics)run / fight / carry on the listing deck — prone on a fail
DC 12 Dexterity savefalling tackle when webs are cut or burned — 1d6 bludgeoning
DC 12 Intelligence (Religion)åsan mercy — one deckhand stands down
DC 12 Intelligence (Investigation)the hold is light for a ship this size
DC 13 Wisdom (Survival)keel gouges came from below, one creature
DC 13 Intelligence (Religion)the older sigils are Jatu's
DC 15 Dexterity (thieves' tools)the strongbox — better left for ashore
Shroudweaver ×2AC 14 · HP 26 · +5 Bite 1d8+3 + DC 11 Con (2d8 poison, half) · Web (rech 5–6): restrained, escape DC 12 Str (web AC 10, HP 5, vuln. fire) · full block
Drowned Deckhand ×3AC 12 · HP 22 · +2 Bite 2d6+2 · +4 Claws 2d4+2 + DC 10 Con or paralyzed 1 min (re-save each turn) · sunlight sensitivity · full block
Wrack-Picker ×3AC 11 · HP 32 · 2× +4 Boathook 1d6+2 · Pack Tactics · Sea Legs (no listing-deck penalties) · full block
Vasso KrellAC 13 · HP 33 · spell save DC 11: hold person, spiritual weapon, command, inflict wounds, shield of faith (all wear brine) · surrenders at half crew down · full block

NPCs — one line each

Read-Alouds — in order

1 · Alongside (the boarding) Up close she is worse. The rails are furred with salt, the ragged sails stir without wind, and every line aloft is wrong — thickened, greyed, wound about with sheets of something that is not canvas. The ship is silent the way a held breath is silent. As the boat knocks against her strakes, the gulls overhead cry once, all together, and go somewhere else.
2 · The last entry (the captain's log, in the cabin) “Fourth night out of Onda, becalmed inside sight of the harbour lights, which none of us likes and none of us says. Puddick swears the water is listening. I have doubled the watch and served the good arak, and if the reef wants a toll I will pay it in arak too. There is a sound off the reef tonight. Long, and low, and patient — like a debt being called i—”
3 · Dusk coming on (the curtain) You feel it through your boots before you hear it: a knock against the hull, low down. Once. Then again — patient, unhurried, the way a creditor knocks who knows you're home. The dark water in the bilge shivers into rings. Up on deck, Old Brame's voice comes across the water thin and urgent: the swell has gone flat around the ship, flat as poured glass, and the Petrel is standing away whether you're aboard or not.

Valves — running long / short