🌊 Fluid

Table Card β€” The Maw's Due

Session iii Β· everything mid-scene, nothing else Β· full write-up here

At a Glance

Strong start
Same breath session ii ended. Read it comes back below. This is a repossession β€” it wants the ship.
The one thing
Protect the homecoming. The escape is the spectacle; Dohr's table is where the weekend becomes a campaign β€” hold the last 45 minutes for it.
Curtain
Ashore. Milestone: 5th level on the quay. Then the hook β€” Dohr's next number, already written.

Run Order

~TimeSceneWhat happens Β· what matters
60–75mThe CollectionThe Maw takes hold; start the clock (below) and advance it at the end of every round. It tears at the ship each round unless hurt, blocked, or robbed in its sight β€” then one tentacle answers. Three outs: kill it (get it onto dry planking β€” segments 1–3 only β€” to shut off its regen; Krell can say it aloud: β€œIt heals in its own element. Get it out.”) Β· lay it to rest (the rite β€” Numbers) Β· run (the Scramble). Surviving deckhands from session ii shake loose on deck at segment 3, fighting clean in the dark.
β€”The ScrambleOver the rail to Brame. Checks menu: Athletics swim/haul Β· Acrobatics the awash deck Β· Animal Handling the panicking skiff-mule Β· rope from the Petrel = advantage. Fail forward until segment 5 β€” a failure costs position or cargo, never the PC. The soul of the scene: hands are finite β€” box, hold-share, wounded Wrack-Picker, the Γ₯san tin, each other. Make them choose out loud.
15mThe Sail HomeQuiet, played quiet. One beat per PC at the rail if the table wants it. Brame: β€œNow we don't speak of her heading, and we don't look back. She's paid.”
45mThe HomecomingDohr, the box, the counting-house. Seal unbroken: full fee, real warmth, carefully-mastered relief β€” an ally honestly bought. Seal broken / manifest in hand: she pours the arak, sits, and asks what they want β€” blackmail, alliance, mercy, or the salvage court all pay campaign fuel. The crew: someone should say the names; the Γ₯san brought home changes the party's weight on the wharf.
30mEpilogues + HookOne solo beat each, mirror of the Watch Bill: the letter finished or burned Β· the professional eye revised Β· the faith beat β€” the water isn't attentive now, it's satisfied Β· Haxami's close β€” the letter-writer's table is empty, packed, gone. Then 5th level, and read the next contract.

The Ship's Death β€” clock tracker

Advance one segment at the end of each round β€” call it aloud

1 β€” list steepens; loose gear slides. 2 β€” bilge patch blows; below decks is now a swim. 3 β€” mainmast falls: everyone on deck DC 12 Dex save or 2d6 bludgeoning + prone Β· surviving deckhands surface. 4 β€” deck awash amidships: difficult terrain, and the Maw's dry-ground weakness is gone. 5 β€” down by the stern; anything not in hand is lost Β· fail-forward ends. 6 β€” she's under; anyone aboard is in open water with the Maw.

Numbers

Check / valueWhen
The Wracktide MawAC 16 Β· HP 93 Β· 2Γ— Pincer +6, 2d6+4, grapple esc. DC 14 (max two held) Β· Tentacles on a grappled creature: DC 13 Con or paralyzed 1 min (re-save each turn) Β· Tidal Vigor: +8 HP/turn in water β€” nothing on dry planking (segs 1–3) Β· full block
DC 12 Dexterity savesegment 3 β€” the mainmast falls: 2d6 bludgeoning + prone
DC 13 Intelligence (Religion)realizing the Maw is the drowned crews (or the log, the Γ₯san, or Krell)
DC 15 Charisma (Persuasion or Religion)the passage rite: an action, Γ₯san offered hand-to-hand Β· advantage if weregild is given to the water β€” the strongbox counts Β· success: the Maw unclenches, the sea is done here
250 gp / 150 gpDohr's fee β€” seal unbroken / broken (paid with a smile that costs extra later)
1,100 XPhowever it resolves β€” killed, laid to rest, or escaped

NPCs β€” one line each

Read-Alouds β€” in order

1 Β· It comes back (the collection) The flat water breaks. Something the size of a longboat rises against the Surety's quarter without hurry and without splash β€” plated, weed-hung, older than the ship and surer of itself, tentacles finding the rail like a stevedore finding a handhold. It does not roar. It takes hold of the ship the way you take hold of a thing that is yours, and the first timber gives with a sound like a knuckle cracking. Somewhere behind you, Vasso Krell says, quite calmly: β€œAh. She was never salvage. She's owed.”
2 Β· The next contract (Dohr, at the door or by letter) β€œYou brought my box home off a dead ship, so I'll speak plainly: it was not my only box in that water. The Ledgerwake went down in the spring, in the wreck-field east of my harbour, with a strongbox of mine aboard her β€” and whatever kept that water is done keeping it now. The wreck sits shallow at low tide. Walk out. Bring me what's mine, quietly. Name your fee.”

Valves β€” running long / short