๐Ÿ“ Infrastructure

Module Template

Duplicate this folder to start a new module ยท then mark it ๐ŸŒŠ Fluid

How to use this

Copy pages/modules/_module-template/ to pages/modules/<your-slug>/, then fill in the sections below and swap the marker to ๐ŸŒŠ Fluid. Build each scene by duplicating scene-template (and NPCs from npc-template) into the same folder, keeping links relative. Finally, add a card for the module to the Modules hub. Delete this box when you're done.

At a Glance

For
How many characters, what level, how long a session
Where
The place, and which House region it sits in
Tone
Combat-forward ยท investigation ยท social โ€” the shape of the night
The job
One line: what the party is hired or drawn to do
The truth
One line: what's really going on beneath the job
Ends when
The condition that closes the session

Premise

TODO โ€” the situation the party walks into, in a paragraph. Ground it in canon (a House, a spirit, a custom) without restating the bible. End on the concrete reason they're here.

Read aloud โ€” the pitch TODO โ€” boxed text you'll actually read at the table to set the hook.
Behind the screen โ€” the truth

TODO โ€” what's really happening, the hidden motives, and the secret the quest-giver (or the world) is keeping. Note any canon a knowledgeable NPC would name that the party won't.

Ways to win. TODO โ€” the obvious resolution and at least one alternative (a rite, a bargain, a betrayal), and what each seeds for later.

Hooks โ€” getting them in

Scene Flow

TODO โ€” the scenes in rough order, as cards linking to their run-pages. Duplicate the block below per scene.

Key NPC: TODO โ€” link the quest-giver / antagonist page here.

Session Clock

TODO โ€” if the module runs on a clock (a tide, a ritual, a pursuit), describe it here and how to advance it. Delete this section if the module isn't timed.

Reading the clock

TODO โ€” what each segment means and when the party should start to feel the pressure.

Encounter Budget

TODO โ€” state the party (size ร— level) and the 2024 DMG per-character XP budget for it, then tag each fight to a band. Level references: per character, Low/Moderate/High XP ร— party size = your targets.

SceneEncounterRosterXPBand
iTODOTODOโ€”Low
iiTODOTODOโ€”Moderate
iiiTODO (climax)TODOโ€”High

Monster Roster

TODO โ€” the custom blocks this module needs, all ๐ŸŒŠ Fluid. Full stats live in the scene where each is used.

CreatureTypeCRXPBlock in
TODOโ€”โ€”โ€”โ€”

Rewards & Advancement

Scaling Your Table

Canon Touchpoints

TODO โ€” link the canon pages this module leans on, so it stays consistent (referenced, never restated):