Runnable Adventures ยท the Onda Campaign
Everything you need to run it at the table โ the read-aloud in hand, the clock on the screen, the stat blocks tuned to the party.
A module is a self-contained adventure with its own run-sheet โ premise, hooks, scene flow, an encounter budget tuned to a party size and level, and every stat block it needs. All ๐ Fluid: they reference canon but never rewrite it, and you're free to bend them to your table.
The campaign opener โ a three-session retreat arc. A House Sai trader written off as drowned is sighted still afloat, and a factor pays the party to board her and bring back one sealed box, quietly. A slow-burn derelict crawl that ends with the sea coming to collect โ and the party choosing to run, or to end the thing on its own dying deck. Retrofit of Salvage Operation (Ghosts of Saltmarsh).
๐An empty run-sheet scaffold โ every section stubbed with TODOs. Duplicate the folder to start a new module, then swap the marker to ๐ Fluid and add a card here.
More on the way. New module: make a folder under pages/modules/, build the run-sheet and its
scenes from the scene and NPC templates,
then add a card here.