The Canon Β· Compendium One Β· Jinjara
What is written here is fixed. The story bends around it; it does not bend around the story.
The foundational world bible of the Darktide Isles β spirit and law, the Great Houses, the chronicle and calendar, the land and its tongues. Settled truth, shared across both Jinjara campaigns and not revised while we write the story. Fluid campaign material (π) references it but never rewrites it. Changing anything on these pages requires Jack's explicit say-so.
The Way of the Wheel β the Pact that lets mortals live, the Wheel of rebirth, and the Ino threat.
Umir, Obara, Mother Soktu and the rest β the powers behind the Wheel, to be bargained with or feared.
The eight Great Houses that govern Jinjara β Tahlama, Angalo, Zorah, Katro, Sai, Ehn, Seera, UnΓ₯ia.
How Jinjarans meet, greet, and give β egalitarianism, respect for age, and the Open Hand.
From the Awakening and the Spirit War through the Founding Age to the present day, 970 AC.
The Spiral, not the line β the 12-day Passing of Ri, the North and South Breaths, and the Cycles.
The archipelago itself β its isles, reefs, and chains, and the Great House that holds each region.
Forty-six plants, fungi, minerals, and reagents of Jinjara, catalogued by region.
Creatures of the isles β type, challenge, and range. The Thirsting Sands roster to start.
The melodic tongue of the Kiza β grammar, the caste culture, and the full lexicon.
Elf con artist and infiltrator β the Mastermind who haunts the bureaucracy of Toh'Ehn.
Addendum to Haxami β the teahouse in Toh'Ehn, the changeling Y'Jani, and the charge that carried him to the Darktide Isles.