Tidewright Find /

The Journeyman

Session 3 · prep read

Before you run it

This night forks once, and the party choose it. They cannot read the ledger — Dita never got her hands on it in session 2, so the reading never happened. She offers it again tonight, and her price is that they let her help with the man who is coming for the book. Take the deal and she names the ground — her father’s oyster house on the quay — and she is in the building with three interventions. Refuse it and the fight is the same fight, in the same room, with nobody helping.

Nothing else forks. The roster, the room, the endings and the grave are the same either way.


At a Glance

For
Four PCs at 4th level, plus Thor as a guest fifth (the fifth chair) · ~2h · 5e (2014)
Where
The Long Crossing, then the Ferrante oyster house on the quay. Dita names the ground if they deal with her; Dalton picks the same building if they do not.
Who
Dita Ferrante · Dalton, the Journeyman · two archers and a caster · Thor · Bess · Isa Varga · the man at the edge
Opens
A cold open, then the walk back into the taproom they lost the book in front of.
The fight
The climax. Round 1 is four against four; Thor arrives at the end of it. 196% of Deadly — see the fight page.
Purpose
Buy back the reading · settle the ledger · make the party choose what it is for · let the truth be spoken over Emil
Curtain
The grave, if they have the nerve. They do not get a name for the killer.

General Features — the taproom, then the Ferrante oyster house

Two rooms and no fork between them. The night starts where the party decided to go at the end of session 2, and it ends where Dita says it will — or, if they refuse her, where Dalton picks, which is the same place for the same reasons.

The Long Crossing

The Ferrante oyster house, on the quay

Its floor, gantry, cover and doors are written on the fight page — read that block rather than restating it. What matters here is why it is the room.


1 · Back to the corner table — 0:00 · 20 min · she behaves as though the alley did not happen. No dice


2 · Her price — 0:20 · 15 min · she reads it, if they let her help. No dice

Read aloud 1 when they put the book on the table
She does not reach for it. She looks at it the way you would look at a door you have been trying to get through for two days, and then she puts one finger on the cover and turns it a quarter turn so it is square to her, and does not open it.

“I sold a man’s question and a week later he was dead, and I would like you to understand that I have not lost a night’s sleep over it, because if I had I would be no use to you. Someone is coming for that. He is better than the four I sent and he is already in this town. You cannot read it and I can, and I would like to, and you would like me to, and neither of us is going to pretend otherwise.”

“So. Let me help you keep it. Not for money.” She takes her finger off the cover. “Let me read it first.”

3 · He sends word — 0:35 · 10 min · he asks for the ledger. No dice


4 · The settling — 0:45 · 45 min · four against four, then Thor

Read aloud 2 when he walks in
He comes in through the loading doors like a man arriving at work, out of the light so that for a moment he is only a shape in it, and the two behind him go left and right without being told and are up the ladders before he has finished crossing the floor. The third one stays at his shoulder and does not look at any of you.

He stops about thirty feet out, which is a distance somebody chose. He says his name is Dalton. He says he has come for the cooper’s book, and that he would like to be given it, and that he is asking properly because it is quicker.

Then he stops talking and waits, and it becomes very clear that he has done this a great many times and that the waiting is part of it.

Then roll initiative — Thor is not in it yet.

Read aloud 3 at the end of round 1
Something changes in the light at the doors, and it is a man, and he has had to come through them at an angle because of the shoulders.

He does not say anything to you. He does not look at the archers on the gantry or at the one with his hands out, and he does not appear to have noticed that anybody is fighting. He crosses the floor at a walk.

And the man who came here to collect a book stops looking at you entirely.

Roll Thor in now — he acts from the top of round 2.


The fifth chair — Thor, a guest PC for this fight only

Thor is a guest’s character, played for one combat and gone by the end of the night — the same arrangement as Yargin Brightwood in session 1, and it does not need explaining beyond that. Big, and built like it. He is a PC, not an NPC, and he is not one of the arc’s five people.

What Thor does to the numbers, and to the man

  • He is not in the budget for round 1, and that is the whole design. 4,900 adjusted against a four-character Deadly of 2,000 is 245% for one round; when he arrives it drops to 196% of a five-character Deadly. The party survive the opening, then fight the fight.
  • His morale clauses change, and that is the point. Dalton leaves when the ledger burns in front of him, or below 30 hp with it out of reach — he does not die for a route he only inherited. While Thor is standing, neither clause fires. This stopped being about the route the moment the other man came through the doors, and he will not walk away from him twice.
  • The tension the party have to hold. They may well want Dalton alive and talking — he is the only man in the room who knows who sent him, and the arc keeps who killed Emil at zero routes precisely because nobody will say it. Thor beating him publicly is not the same thing, and the party cannot have both at full strength. Do not resolve this for them and do not warn them it is coming.
  • Which makes Thor the trap as well as the help. The party’s two cleanest exits — burn the book, or hurt him until leaving is cheaper — are both switched off by the fifth chair being in the room.

5 · The choice — 1:30 · 20 min · what happens to the book. No dice

Read aloud 4 when it is over
It goes quiet the way a room does when the noise in it was one person’s. Somebody is holding the book. It is not heavy and it never was — thirty-one years of a man’s handwriting, and it fits under a coat, which is how it got here in the first place.

Nobody in this room is going to tell you what to do with it.

Burn it · keep it · trade it · refuse all of it. Each with a material consequence and a thread left hanging — the four are written out under Endings, and trading is not a fourth option, it is a way of keeping it.


6 · The grave — 1:50 · 15 min · they tell Isa the truth, or they don’t

Read aloud 5 the curtain
They put him in the ground in the end, because the water would not have him, and there is nobody in Onda who can remember that being done before. The stone is new and the earth over it has not settled.

There is a man in a plain dark coat standing at it who does not look up when you come, and by the time you are near enough to say anything he is already walking, unhurried, and there is no version of the next few seconds in which you catch him.

On the stone, where he was standing, there is something small.

Then: what do you do? Isa is beside you, and she has been waiting to be told the truth since the night of the rite.

Developments

  • If they kill Dita in the taproom. A real ending and a bad one. No reading, no ground, no help, and Bess’s room is closed to them for good. Run the fight anyway — Dalton is still coming and the warehouse is still where he does it.
  • If they take the deal and then try to renege. There is nothing to renege on. She has already read it and she is already in the building, and she does not need anything further from them. Reneging costs them nothing and buys them nothing, and she does not mention it.
  • If they go looking for her during the fight. They do not find her, and the search costs them the round it costs them. She is not placed on the map and she is never a target.
  • If they try to take Dalton alive. Legitimate and hard — a professional with 112 hit points, three bodies between him and them, and no reason to cooperate; while Thor is standing he will not yield. He does not volunteer who sent him even beaten; that is a conversation, not a consequence. Taking an archer instead is not a shortcut — they were picked up off the quay that morning and know the address and nothing else.
  • If the caster gets the ledger with the Pull. He runs for the doors with it, exactly like the alley. If they took Dita’s deal, this is what her second intervention is for; if they did not, they have to catch him, and losing the book here is a legitimate ending.
  • If they burn the ledger early, in front of him. His job is over — but only if Thor is down or absent. Otherwise the book was never why he was still in the room.
  • If they hand it to him. A real ending. He takes it, he goes, and the route runs on — and it is not the same as trading it, because they got nothing. Onda notices what they did and so does the Game.
  • If Thor takes the killing blow. Let him. The party did not have to be the ones, and the account is corrected either way — but they lose the only man who knows who sent him, and they should feel that land.
  • If they never go to the grave. Then Isa is never told, the arc closes on a book instead of a person, and she is still owed it when the next module opens. Do not force the beat.
  • The bruiser in the Gendarme’s cell. Left over from the alley, and nothing tonight prompts it. He knows the next link up the chain, not the name at the top. If the party think of him before the fight, let it pay — it is the only thing they can do tonight that they thought of themselves.
  • If they work out whose building it is. Losam is the wealthiest man in Onda, Dita is his daughter, and she has just arranged for a professional to be fought inside his oyster house. She will confirm it flatly if asked and will not discuss why she has a key. Whether the Ferrantes find out is a lever the endings pull, and it is not pulled tonight — see Story Beats.
  • House Sai and the fake note. Two of their men went into an alley an hour after Haxami lied to their faces, and neither of them came back with a merchant. That is not tonight’s problem and it is not resolved tonight. Let it sit.

Endings

If they refused Dita, every one of those is chosen blind. They are burning, keeping, trading or handing over an object whose value they have to take on faith — and nobody will ever tell them what it was. That is the cost of the alley, paid a session later, and it is the better version of this beat. Do not resolve it for them afterwards.

In every ending: the question exits into the spine, and the party ends the arc knowing Serrin’s face and not one fact about him. That is the state the next module inherits.


Pacing — the clock, and what to cut