The Onda campaign as it is run.
Each session has a prep read you take the night before and a one-sheet you run from. All 🌊 Fluid: it references the world but never rewrites it, and it is yours to bend. Sessions are written one at a time, after the last one has been run. The characters live in The Players.
New module: read Module Design, then clone
the module template into pages/sessions/modules/,
with NPCs from the NPC template. Then add a row here.
| Session | Prep | Sheet | Fight | Recap | |
|---|---|---|---|---|---|
| S0 | Nothing Worth Staying For One question per player, answered on a card. A funeral performed correctly does not take. Ends when he sits up. | Prep | Sheet | — | — |
| S1 | The Strand and the Shed Finish the fight the funeral started, the names into the register, and the cask he sealed and did not fill. | Prep | Sheet | Fight | Recap |
| S2 | Reading the Marks One room all night. The only reader in port sells them out, and four come through the door and carry the ledger out of Onda. | Prep | Sheet | Fight | Recap |
| S3 | The Journeyman Dita's price for reading the ledger, the heir to Emil's route come to settle it, and the choice that closes the arc. | Prep | Sheet | Fight | Recap |
| S4 | Session 4 · working title The oyster house, right after the fight. Thor asks them to bring him the Cold Kiss. Then four directions: the warehouse, Dita, the packet schedule, or Isa and the grave. | Prep | Sheet | Warehouse · Deck · Grave | Recap |
| S5 | Session 5 · working title The whole night is the warehouse. The main floor on the way in, the cellar and Wat, then the Five Fingers — Dita’s old alley crew — at the doors on the way out. | Prep | Sheet | Cellar · Doors | Recap |
| S6 | Session 6 · working title Built from what the players want. The Five Fingers at the doors, then Nonne to Thor, Marellius to Dita for the money, and Haxami to Losam. | · | Sheet | Doors | Recap |
| S7 | Session 7 · working title Open order: Miriam Dol, Losam, the grave. Most of the rest carries over from session 6. | · | Sheet · Losam | Register · Grave | Recap |
| S8 | Session 8 · working title Cold open 13, then the grave fight with Quiet Jory, then Emil sent off. After that, the party pick: Losam is the likely road. | · | Sheet | Grave | Recap |
| § | Story Beats Where the story is going, caught in a line or two before anyone knows which session it belongs to. The first place to look when shaping the arc. |
| § | The Web Every named person and the lines between them, and every thread laid against the sessions it pays in. Read it for who has no line and what has no payoff. |
| § | In Play Every thread the party could pick up next: what happens if they go, what happens if they don’t, and where it is built. |
| § | Cold Opens How a session starts — a five-to-ten minute scene out of one character's past. The form, the slots, and the queue. |
| ♫ | Soundboard Tracks for the night, in their own tab. |
| — | A Few Questions · the original run-sheet Session 0 and an interview session as one unit, built around Inquisitor Nahu Serrin. Retired from the running order, not from the site: it still holds the arc-level material other pages link into. | Run-sheet |