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Session 6

Session 6 · the one-sheet · working title

Before you run it

Built from what the players said they want to do (Jack asked them before the session). Session 5 ended in the cellar right after Wat, so the night opens there. The Five Fingers are still at the doors. After that, all four players have something they want. Trill was hurt in the cellar and goes to Petra Vell to be patched up, and asks her about Losam. Dita’s errand for Nonne also comes through Trill.


Tonight

  • Cold open 6, One More Thing, at the top of the night.
  • The doors. The Five Fingers, on the doors fight page.
  • Nonne goes to find Thor about the Cold Kiss.
  • Marellius calls Dita and asks where the money is.
  • Haxami goes to Losam to set up a business relationship, and uses what he knows about Dita.
  • Trill goes to Petra Vell to be patched up, and asks about Losam.
  • Dita catches Trill alone, with an item for Nonne. Whenever it fits.
  • The grave, if they go. Built, but not expected tonight.
  • The order after the doors is the players’. Where the night ends is not decided.

Scenes — the doors first, then whatever the players pick

The doors the Five Fingers, on the way out

Run as built on the doors fight page, including what Dita does if Marellius calls her mid-fight.

Nonne and Thor Nonne’s want · the Cold Kiss

Thor has a room over Bess’s bar at the Long Crossing. He asked the party to bring him the Cold Kiss so it could be destroyed. Nonne holds it now. Thor does not yet know that Wat is gone, or that Wat’s spirit handed the Cold Kiss to Nonne and left grateful (Jack, 2026-10-04).

  • He lets the grudge go. Hearing Wat is at rest, he sees that the Cold Kiss was never the real problem; whoever made it and sent it is. He does not push to destroy it.
  • He has no sure way to destroy it anyway. Dropping it in the sea would not do it. The only idea that comes to him is fire like the vent above the town, and he says it as a guess, not as something he knows.
  • What he asks: to bury what is left of Wat, and to help put Emil’s grave right.
  • His condition. He will help the party as long as the Cold Kiss serves the larger fight. If they sell it, he walks.
  • He trusts Dita. She is the one who put him onto Dalton, so he holds nothing against her; it is the weapon he hates. Dita is the one exception to his condition: he would be fine with the Cold Kiss going to her. Jack expects the party will never allow it.

The vent above the town is the act one climax Jack picked on 2026-10-04. It is not on Story Beats yet.

Marellius and the money Marellius’s want · Dita on the Sweet Nothing

The party never accepted the job, but they cleared the warehouse. Marellius wants to know where the money is (Jack, 2026-10-04).

  • She holds her end. She is a dealmaker. Her price was 500 gp for the warehouse cleared and the Cold Kiss in her hand.
  • Without the Cold Kiss she will not pay in full, but she will negotiate.
  • The ledger is on the table. Nonne holds the real pages, and Dita knows the copy she saw was forged.
  • The party still do not know the inbound line: the Cold Kiss, consigned to Dalton, charged to the fourth mark’s account. If she reads the real pages, it comes up.
  • This may never happen. If Haxami reaches Losam first, the deal is gone.
Haxami and Losam Haxami’s want · business, and Dita as leverage

Haxami wants a business relationship with Losam and means to use what he knows about Dita against her. Losam’s reaction (Jack, 2026-10-04):

  • Business to the bone. He treats what Haxami tells him as something he bought. He pays Haxami and makes him his man.
  • He takes the warehouse from Dita. She knows exactly who did it, and Haxami has an enemy.
  • He already sees Haxami as a useful clerk. The Beds at Dawn Deception roll was never recorded; it is ruled a success.

His one chance (Jack, 2026-10-04). Losam gives Haxami the chance to build the relationship, and one way to earn it: cut Losam loose from House Sai. He lays out the ways he can see and lets the party choose.

  • Burn the warehouse. No warehouse, nowhere for the route to land its returns. He calls it an accident and pays with Champ’s racing gig; Champ rows them to the flats. Any full casks left in the cellar burn, and those souls are destroyed. The fire rules are on the cellar fight page.
  • Stop the shipment. The next route packet is due at his berth within days. Make sure it cannot land: burn it at the berth or drive it off. This is the deck fight built for session 4 — Tinderbox, Tuck and his tally, a hold of full casks.
  • Negotiate with House Sai. Haxami carries Losam’s notice to Rosamund Kestrel, Sai’s factor, at her counting-house. Sai only carry the casks; the Ophidian pays them. Kestrel cannot release him on her own.

Whichever they pick, it is Losam breaking the route, and that is what brings the Ophidian’s punishment: the vent above the town (Jack’s act one climax, not on Story Beats yet).

A few full casks survived the fireball (Jack, 2026-10-04), so burning the warehouse still destroys souls. They are also proof the party can carry out to show Losam.

Kestrel has no page and no voice yet; she is needed only if they negotiate. Later.

What Haxami can tell him about Dita is on the doors fight page under Why this crew: she kept the warehouse’s trouble from him and says he asked her to deal with it, which is a lie.

Who Losam is: his page.

Trill and Petra Trill’s want · patched up, and Losam’s reputation

Trill was hurt in the cellar and goes to Petra Vell, called the Gentle, to be patched up, and asks her about Losam (Jack, 2026-10-05). First time she is at the table; she is on Who You Already Know.

  • The patch-up. Rough hands, no bedside manner. She heals Trill to full and takes nothing tonight. Trill goes in her book under “eventually”, a debt to call in later.
  • Losam’s reputation. The quay says new money: he bought the port, wears the rings, keeps buying mud. Petra knew him before that. She set his wrist when he worked the beds, and he still comes to her back door rather than a temple. He pays his crews’ bills on time and has never once asked how a man got hurt.
  • Isa. Isa Varga comes in regularly and has not been in for three days. Petra asks Trill to look in on her; that is her favour. It points toward the grave without forcing it.
  • Wat, only if Trill asks. She knew him. Low Tide was in her chair more than anyone. The warehouse men stopped coming in a while back.
  • Her parting words, if the talk gets there. Port talk says the man Trill pulled off the strand killed men on that ship, and a scholar is the one saying it. This is how Nonne’s past first reaches the party, and it comes through Trill.

Behind the screen: the scholar is Piers Godwin. He knows it was not Nonne and will not say so. Petra has the rumour, not his name. Trill’s dossier is unchanged: Trill hears it in play.

Dita catches Trill alone whenever it fits · an item for Nonne

At some point in the night — in the streets, or on the edge of one of the other scenes — Dita finds Trill alone and asks Trill to get an item to Nonne, quietly. She will not hand it over herself: Nonne has made it plain he does not like her. Jack has the scene worked out (2026-10-04).

The item is the Second Thought, a black Ferrante pearl that lets Nonne reroll his Wild Magic Rage once a day. It is clean: no tracking, no catch.

The grave if they go · Jack expects they will not this session

The headland above the strand, one stone alone, out of sight of the town. Emil’s claimed soul is still there. Thor wants to help put the grave right (Jack, 2026-10-04).

  • The grave is bait. The Ophidian knows the Cold Kiss is loose and wants it back. Quiet Jory has opened the grave knowing the party will come, and holds Isa at the graveside. The empty cask is on the coffin.
  • His offer: the Cold Kiss for Isa and for Emil’s soul.
  • Refuse, and it is the fight on the grave fight page, with Isa and the cask in the middle of it. The cask still seals at the end of round 3.
  • Hand it over, and they get Isa and Emil, and Thor walks.
  • If Nonne rages, he sees Emil standing by the stone, watching his daughter.
  • Marellius’s bracelet is empty. The fireball was spent in the cellar and it cannot be refilled until he is 5th level. Sculpt Spells still lets him keep Isa and the cask out of any evocation he casts.

The burn over Emil’s heart is seen when the coffin is open. The rest of the grave’s detail is on the grave fight page.