Tidewright
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Find Β· every page, every section, one list
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The Ophidian's Summons
Addendum to Haxami Bruja Β· the contract that carried him to the Darktide Isles
The Players
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The Teahouse in Toh'Ehn
The Ophidian's Summons
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Haxami Bruja
The ghost in the machinery of bureaucracy
The Players
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Identity
Haxami Bruja
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The Psyche
Haxami Bruja
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Constructed Cynicism
Haxami Bruja
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The Architecture of a Survivor
Haxami Bruja
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The Bloodied Sands
Haxami Bruja
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Fracture Points
Haxami Bruja
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Personality
Haxami Bruja
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At the Table
Haxami Bruja
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Marellius Geyser Tohan
The wizard who cooks
The Players
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Identity
Marellius Geyser Tohan
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An Orphan
Marellius Geyser Tohan
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The Family That Took Him In
Marellius Geyser Tohan
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Deepwater Hold
Marellius Geyser Tohan
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The Academy of Tenai Kata
Marellius Geyser Tohan
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The Kitchen in Onda
Marellius Geyser Tohan
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An Ambitious Man
Marellius Geyser Tohan
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His Purposes in Onda
Marellius Geyser Tohan
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Deliberately Unwritten
Marellius Geyser Tohan
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Before the Shore
Addendum to Nonne Β· written by his player Β· his life up to the day on the ship
The Players
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The Village
Before the Shore
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The Aunt and House Tahlama
Before the Shore
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The Voyage to Ehn
Before the Shore
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After the Shore
Before the Shore
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Deliberately Unwritten
Before the Shore
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Nonne
The barbarian who will not rage
The Players
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Identity
Nonne
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The Ship
Nonne
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The Second Self
Nonne
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The Fear of Raging
Nonne
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Unknown Provenance
Nonne
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Deliberately Unwritten
Nonne
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Haxami β the long dark
Thread page Β· what happened between the killing blow and YβJani finding him
Threads
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Settled, in one line
Haxami β the long dark
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The open question
Haxami β the long dark
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The shape, as Jack wants it
Haxami β the long dark
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Decided, 2026-09-10
Haxami β the long dark
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Who intervened
Haxami β the long dark
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What the deal cost
Haxami β the long dark
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Y'Jani's part
Haxami β the long dark
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The Pact-breaker question
Haxami β the long dark
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Seeds β plant now, pay later
Haxami β the long dark
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What not to do
Haxami β the long dark
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Promoted
Haxami β the long dark
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Haxami β the Game
Thread page Β· what the Game is, and how it reaches the table
Threads
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Settled, in one line
Haxami β the Game
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The open question
Haxami β the Game
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Candidate answers
Haxami β the Game
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The rules, as canon states them
Haxami β the Game
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Hooks
Haxami β the Game
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What he'd trade for it
Haxami β the Game
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The sheet
Haxami β the Game
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Promoted
Haxami β the Game
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Threads
The fourth column is the one that earns this page β two characters wanting incompatible things from the same person is a night of play, and it is invisible until the rows sit together.
Threads
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The collision table
Threads
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Standing risks across the threads
Threads
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The tapestry β first pass
Threads
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The spine β the mission was the route
Threads
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Nonne β his family were the witnesses
Threads
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Trill β the southern fire is the southern leg
Threads
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Marellius β the pearl is what the buyer wants
Threads
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Serrin sits on top of all of it
Threads
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The thread pages
Threads
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Marellius β where he came from
Thread page Β· the origin the player is looking for, and what is actually there
Threads
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Settled, in one line
Marellius β where he came from
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The open question
Marellius β where he came from
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The answer
Marellius β where he came from
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Considered, not taken
Marellius β where he came from
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What canon already says
Marellius β where he came from
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Hooks
Marellius β where he came from
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What heβd trade for it
Marellius β where he came from
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The sheet
Marellius β where he came from
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Promoted
Marellius β where he came from
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Nonne β what came into him
Thread page Β· the source of the wild magic, and what the second self is
Threads
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Settled, in one line
Nonne β what came into him
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The open question
Nonne β what came into him
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Candidate answers
Nonne β what came into him
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C Β· The magic is a wound β **superseded 2026-09-08**
Nonne β what came into him
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F Β· Piers Godwin saw him β **CHOSEN for the ship, 2026-09-09**
Nonne β what came into him
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G Β· His father rides him β **DECIDED 2026-09-13, DM only**
Nonne β what came into him
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Hooks
Nonne β what came into him
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What he'd trade for it
Nonne β what came into him
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The sheet
Nonne β what came into him
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Promoted
Nonne β what came into him
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Trill
The trader who watches
The Players
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Identity
Trill
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The Skin
Trill
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Raised in the Guwala
Trill
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The Bookkeeper at North Point
Trill
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The Southern Fire
Trill
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A Trader around Onda
Trill
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Curious, and Passive
Trill
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The Man on the Shore
Trill
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What They Are Looking For
Trill
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Deliberately Unwritten
Trill
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Plant Your Feet
Cold open 13 Β· Haxami puts his sergeant on the ground in a Seeran drill yard, and is made a scout for it
The Sessions
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The opening
Plant Your Feet
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What happens
Plant Your Feet
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Whatβs rolled
Plant Your Feet
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What it reveals
Plant Your Feet
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Still open
Plant Your Feet
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The Beds at Dawn
Cold open 3 Β· Haxami meets Losam Ferrante on the mudflats below the quay, at the bottom of the tide
The Sessions
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The opening
The Beds at Dawn
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What happens
The Beds at Dawn
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Whatβs rolled
The Beds at Dawn
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What it reveals
The Beds at Dawn
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Still open
The Beds at Dawn
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Try This
Cold open 10 Β· Marellius, a season into Deepwater Hold, at a wake for a boat that didnβt come back
The Sessions
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The opening
Try This
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What happens
Try This
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Whatβs rolled
Try This
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What it reveals
Try This
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Still open
Try This
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Nobodyβs Responsibility
Cold open 1 Β· Nonne and Haxami, about a month before all this, on the Onda quay
The Sessions
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The opening
Nobodyβs Responsibility
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What happens
Nobodyβs Responsibility
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Whatβs rolled
Nobodyβs Responsibility
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What it reveals
Nobodyβs Responsibility
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Still open
Nobodyβs Responsibility
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The Wreck
Cold open 2 Β· Trill goes aboard the ship Nonne came off, some days after the shore, and finds one man alive on it
The Sessions
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The opening
The Wreck
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What happens
The Wreck
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Whatβs rolled
The Wreck
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What it reveals
The Wreck
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Still open
The Wreck
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Cold Opens
How a session starts Β· five to ten minutes of somebodyβs past
The Sessions
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What a cold open is
Cold Opens
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They are all shared memories
Cold Opens
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The shape of one
Cold Opens
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Queued
Cold Opens
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Trillβs road to Onda β a series of three, run in order; priority not yet set. Captured 2026-09-07
Cold Opens
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A Few Questions
The arc and the run-sheet Β· Onda, House Sai Β· an Inquisitor who breaks the Pact to enforce it
A Few Questions
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Premise
A Few Questions
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Inquisitor Nahu Serrin
A Few Questions
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Hooks β getting them in
A Few Questions
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Scene Flow
A Few Questions
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The Sai Friction
A Few Questions
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Haxamiβs Thread
A Few Questions
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Information Routing
A Few Questions
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Session Clock
A Few Questions
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Encounter Budget
A Few Questions
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Monster Roster
A Few Questions
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Failure & Setbacks
A Few Questions
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Rewards & Advancement
A Few Questions
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Endings
A Few Questions
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Scaling Your Table
A Few Questions
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Canon Touchpoints
A Few Questions
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Nothing Worth Staying For
Session 0 Β· prep read
A Few Questions
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Before you play β or at the table, now that there is room
Nothing Worth Staying For
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Premise
Nothing Worth Staying For
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The Fourth Mooring
Nothing Worth Staying For
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Hooks β getting them in
Nothing Worth Staying For
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Who Matters
Nothing Worth Staying For
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The Man at the Edge
Nothing Worth Staying For
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The Casting Off
Nothing Worth Staying For
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General Features
Nothing Worth Staying For
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1 Β· The Strand β 0:10 Β· 22 min Β· they meet the port before the rite. No dice
Nothing Worth Staying For
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The Dead Man β Emil Varga, called Never-Weeps, cooper of Onda
Nothing Worth Staying For
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The People on the Strand β the five NPCs, and where to meet them
Nothing Worth Staying For
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The work claim β the first claim, and how all three run
Nothing Worth Staying For
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2 Β· It Fails β 0:32 Β· 8 min Β· the rite is done right and does not take
Nothing Worth Staying For
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Pacing β about 45 minutes of scripted beats, then the roll
Nothing Worth Staying For
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Nothing Worth Staying For
Session 0 Β· the one-sheet
A Few Questions
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Opening monologue
Nothing Worth Staying For
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Scenes β every scene that could fire tonight
Nothing Worth Staying For
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NPCs β one line each
Nothing Worth Staying For
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Monsters β introduced tonight, fought next session
Nothing Worth Staying For
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Numbers
Nothing Worth Staying For
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Rewards
Nothing Worth Staying For
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Reading the Marks β the fight
They pull the ledger off the party in the bar and run for the stair β and whether it leaves the port decides what session 3 is. It did not leave
A Few Questions
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The roster
Reading the Marks β the fight
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Environment
Reading the Marks β the fight
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The taproom β where it is taken
Reading the Marks β the fight
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The alley β where it is fought
Reading the Marks β the fight
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How it ends β the gap holds, or it does not
Reading the Marks β the fight
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Reading the Marks
Session 2 Β· prep read
A Few Questions
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General Features β the Long Crossing: one room, until the last beat
Reading the Marks
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1 Β· Bess pours β 0:00 Β· 30 min Β· she tells them about Emil, and names the big quiet man. No dice
Reading the Marks
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2 Β· Tamβs letter β inside beat 1 Β· 5 min Β· the Handler says he has noticed them
Reading the Marks
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3 Β· The corner table β 0:35 Β· 10 min Β· she wants the book, and that is the way in
Reading the Marks
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4 Β· Dita reads the marks β 0:45 Β· 15 min Β· the ledger is a map of a route
Reading the Marks
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5 Β· The confession β 1:00 Β· 20 min Β· she sold the question that got him killed, and has just done it again
Reading the Marks
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6 Β· The ledger is taken β 1:20 Β· 30 min Β· she throws it to them across the room, and it goes up the alley
Reading the Marks
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7 Β· Dita, after β 1:50 Β· 15 min Β· she offers to help, for money. No dice
Reading the Marks
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The Long Crossing
Reading the Marks
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Pacing β the clock, and what to cut
Reading the Marks
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Reading the Marks β Recap
Session 2 Β· recap Β· what actually happened
A Few Questions
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The recap
Reading the Marks β Recap
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What did not fire
Reading the Marks β Recap
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What session 3 inherits
Reading the Marks β Recap
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Reading the Marks
Session 2 Β· the one-sheet
A Few Questions
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Opening monologue
Reading the Marks
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Scenes β every scene that could fire tonight
Reading the Marks
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NPCs β one line each
Reading the Marks
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Monsters
Reading the Marks
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Numbers β there are only three
Reading the Marks
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Rewards
Reading the Marks
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Session 4 β the deck fight
The route packet at the berth, at night Β· only if the party move on it
A Few Questions
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The roster
Session 4 β the deck fight
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Ambrose Kettle, called Tinderbox
Session 4 β the deck fight
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The deckhands
Session 4 β the deck fight
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The casks
Session 4 β the deck fight
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Oswin Tuck
Session 4 β the deck fight
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Environment
Session 4 β the deck fight
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How it ends β on Kestrelβs name
Session 4 β the deck fight
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Session 4 β the grave fight
Emilβs grave on the headland, at night Β· only if the party go to Isa or the grave
A Few Questions
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The roster
Session 4 β the grave fight
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Jory Vance, called Quiet Jory
Session 4 β the grave fight
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Isa Varga
Session 4 β the grave fight
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The labourers
Session 4 β the grave fight
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The cask on the coffin
Session 4 β the grave fight
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Environment
Session 4 β the grave fight
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How it ends β on the Γ₯san that stays
Session 4 β the grave fight
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Session 4 β the fight
The warehouse cellar Β· only if the party go for the Cold Kiss
A Few Questions
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The roster
Session 4 β the fight
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The Ino of Wat Fenner, called Low Tide
Session 4 β the fight
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Watβs crewmen
Session 4 β the fight
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The casks
Session 4 β the fight
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Specters from the casks
Session 4 β the fight
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If the shed is burning
Session 4 β the fight
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Environment
Session 4 β the fight
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How it ends β Wat drops, and his soul is sent on or stays
Session 4 β the fight
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Session 4
Session 4 Β· the one-sheet Β· working title
A Few Questions
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Opening monologue
Session 4
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Scenes β the oyster house, then one section per direction
Session 4
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NPCs β one line each
Session 4
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Monsters β full blocks on the two fight pages
Session 4
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Numbers
Session 4
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Rewards
Session 4
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The Journeyman β the fight
The climax of A Good Day to Die β her fatherβs oyster house, the book he was sent for, and the two she did not tell him about
A Few Questions
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The roster
The Journeyman β the fight
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Environment
The Journeyman β the fight
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The Ferrante oyster house β on the quay, loading doors open onto the pier
The Journeyman β the fight
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How it ends β two exits, both shut while Thor stands
The Journeyman β the fight
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The Journeyman β Recap
Session 3 Β· recap Β· what actually happened
A Few Questions
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The recap
The Journeyman β Recap
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What did not fire
The Journeyman β Recap
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Loose ends
The Journeyman β Recap
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The Journeyman
Session 3 Β· the one-sheet
A Few Questions
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Opening monologue
The Journeyman
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Scenes β every scene that could fire tonight
The Journeyman
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NPCs β one line each
The Journeyman
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Monsters
The Journeyman
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Numbers β outside the fight there are none
The Journeyman
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Rewards
The Journeyman
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The Journeyman
Session 3 Β· prep read
A Few Questions
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General Features β the taproom, then the Ferrante oyster house
The Journeyman
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1 Β· Back to the corner table β 0:00 Β· 20 min Β· she behaves as though the alley did not happen. No dice
The Journeyman
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2 Β· Her price β 0:20 Β· 15 min Β· she reads it, if they let her help. No dice
The Journeyman
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3 Β· He sends word β 0:35 Β· 10 min Β· he asks for the ledger. No dice
The Journeyman
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4 Β· The settling β 0:45 Β· 45 min Β· four against four, then Thor
The Journeyman
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The fifth chair β Thor, a guest PC for this fight only
The Journeyman
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5 Β· The choice β 1:30 Β· 20 min Β· what happens to the book. No dice
The Journeyman
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6 Β· The grave β 1:50 Β· 15 min Β· they tell Isa the truth, or they donβt
The Journeyman
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Endings
The Journeyman
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Pacing β the clock, and what to cut
The Journeyman
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The Strand Fight
Every rule, statblock and number for the fight on the shingle β written once, for both the session that sets it up and the session that runs it.
A Few Questions
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The roster
The Strand Fight
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Environment
The Strand Fight
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How it ends β three moorings, severed however they manage it
The Strand Fight
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The Strand and the Shed β Recap
Session 1 Β· recap Β· what actually happened
A Few Questions
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The recap
The Strand and the Shed β Recap
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What the table asked
The Strand and the Shed β Recap
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The Strand and the Shed
Session 1 Β· the one-sheet
A Few Questions
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Opening monologue
The Strand and the Shed
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Scenes β every scene that could fire tonight
The Strand and the Shed
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NPCs β one line each
The Strand and the Shed
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Monsters
The Strand and the Shed
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Numbers β the ones outside the fight
The Strand and the Shed
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Rewards
The Strand and the Shed
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The Strand and the Shed
Session 1 Β· episode one of A Good Day to Die Β· prep read
A Few Questions
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General Features β the strand: light, footing, cover, the crowd
The Strand and the Shed
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1 Β· Round One β 0:00 Β· 12 min Β· he gets up in the crowd and comes for them
The Strand and the Shed
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Tactics β he goes for whoever is being noticed
The Strand and the Shed
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2 Β· Round Two β 0:12 Β· 33 min Β· five more come up the sand, and a stranger joins the fight
The Strand and the Shed
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The fifth chair β Yargin Brightwood, a guest PC for this fight only
The Strand and the Shed
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The crowd β two hundred people, not moving
The Strand and the Shed
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How the fight ends β sever all three moorings; he gets up until then
The Strand and the Shed
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3 Β· The Offering Stones β 0:45 Β· 20 min Β· the count says the fight fixed nothing
The Strand and the Shed
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4 Β· The Fourth Mooring β 1:05 Β· 15 min Β· Dol tells them it was murder
The Strand and the Shed
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5 Β· The Register β 1:20 Β· 10 min Β· their names are written down, and a stranger copies the page
The Strand and the Shed
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Six days β break, then the cold open, then the skip
The Strand and the Shed
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6 Β· Isa at the Door β 1:40 Β· 15 min Β· she asks them to look at her fatherβs shed
The Strand and the Shed
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7 Β· The Shed β 1:55 Β· 40 min Β· they search it and find the ledger. No encounter
The Strand and the Shed
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The cask β the ledger is inside the head
The Strand and the Shed
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8 Β· The Curtain β 2:35 Β· 10 min Β· they are seen leaving with the ledger
The Strand and the Shed
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Failure & Setbacks
The Strand and the Shed
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Information Routing
The Strand and the Shed
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Scaling β formulas, written for four at 4th
The Strand and the Shed
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Canon Touchpoints
The Strand and the Shed
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Pacing β the clock, and what to cut
The Strand and the Shed
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Story Beats
Where the story is going Β· caught rough, on purpose
The Sessions
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The three acts
Story Beats
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Act one
Story Beats
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What a story beat is
Story Beats
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Pull from here when you build
Story Beats
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What a beat is not
Story Beats
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The shape of one
Story Beats
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Captured
Story Beats
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Canon Template
scaffold β clone to start
The Workshop
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Character Design
How a player character is recorded, developed, and woven into the campaign β and the line between what they told you and what you're considering
The Workshop
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Why this exists
Character Design
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Three tiers of truth
Character Design
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The dossier β slots
Character Design
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Addenda
Character Design
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The thread page β slots
Character Design
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The weave
Character Design
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The tapestry pass
Character Design
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Which way material moves
Character Design
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The digest tier
Character Design
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Prose rules
Character Design
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What we don't do
Character Design
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Cold Open Design
How a cold open is written β the six lines, the boxed text, and what a roll can do inside a memory that already happened
The Workshop
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Why this exists
Cold Open Design
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The shape β six lines
Cold Open Design
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Boxed text
Cold Open Design
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What gets rolled
Cold Open Design
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A dream can leave a mark
Cold Open Design
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Prose rules
Cold Open Design
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What we don't do
Cold Open Design
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Cold Open Template
scaffold β clone to start
The Workshop
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Item Image Prompt
Spec and template Β· the query that makes an itemβs picture
The Workshop
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The house style
Item Image Prompt
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The shape of one
Item Image Prompt
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The template
Item Image Prompt
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Worked example β the Cask That Never Empties
Item Image Prompt
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How to ask for one
Item Image Prompt
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Module Design
How a Tidewright module is built β the mandatory slots, and why each one exists
The Workshop
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Where this comes from
Module Design
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The two layers
Module Design
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Session-level slots β the one-sheet
Module Design
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Fight-page slots β four, and most of them are short
Module Design
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The environment prompt
Module Design
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Arc-level slots β and where they live
Module Design
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Scene-level slots β the prep read
Module Design
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Page order β required, and the one this repo keeps breaking
Module Design
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Prose rules
Module Design
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Worked examples
Module Design
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Optional β considered, not adopted
Module Design
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What we don't do
Module Design
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Fight page β template
scaffold β clone to start
The Workshop
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Recap β TODO
scaffold β clone to start
The Workshop
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Scene Template (module)
scaffold β clone to start
The Workshop
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One-Sheet Template
scaffold β clone to start
The Workshop
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NPC Template
scaffold β clone to start
The Workshop
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Scene Template
scaffold β clone to start
The Workshop
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Bestiary
Creatures of the isles
The World
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The Catalog
Bestiary
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Botany & Reagents
The flora, fungi, and materials of Jinjara
The World
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The Index
Botany & Reagents
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Social Customs
How Jinjarans meet, greet, and give
The World
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Core Philosophies
Social Customs
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Social Etiquette
Social Customs
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Important Customs
Social Customs
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Factions
The nine powers of the isles
The World
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The Map of Jinjara
A scattering of islands torn from a forgotten past
The World
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The Map
The Map of Jinjara
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Regions & Isles
The Map of Jinjara
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Notable Landmarks
The Map of Jinjara
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Cities & Locations
The Map of Jinjara
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The Grand Combine
The eight Great Houses that govern Jinjara
The World
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The Grand Combine
The Grand Combine
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The Great Houses
The Grand Combine
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House Tahlama β The House of Harmony
The Grand Combine
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House Angalo β The House of Stone and Steel
The Grand Combine
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House Zorah β The House of Discovery
The Grand Combine
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House Katro β The Keepers of Lore and Lineage
The Grand Combine
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House Sai β The House of Coin
The Grand Combine
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House Ehn β The House of Law
The Grand Combine
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House Seera β The House of the Wilds
The Grand Combine
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House UnΓ₯ia β The House of Balance
The Grand Combine
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The Great Spirits
The powers behind the Wheel β neighbors, guardians, and terrors
The World
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Umir
The Great Spirits
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Ama Taiga
The Great Spirits
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Obara
The Great Spirits
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Mother Soktu
The Great Spirits
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K'Mun Masa
The Great Spirits
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Lunes
The Great Spirits
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Ri the Farwalker
The Great Spirits
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Kaguhi
The Great Spirits
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Jatu
The Great Spirits
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Akki Dij
The Great Spirits
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Gher Ehntir
The Great Spirits
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Historical Timeline
From the Awakening to the present day
The World
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The Awakening and the Formation of the Pact
Historical Timeline
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The Founding Age (FA)
Historical Timeline
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The Age of the Combine (AC)
Historical Timeline
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Items
What the party are carrying Β· the box is the playersβ, the line under it is yours
The World
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How to use this
Items
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The Cask That Never Empties
Items
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Ditaβs Bracelet
Items
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Thorβs Rope
Items
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The Cold Kiss
Items
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The Sweet Nothing
Items
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Learn to Speak Kizir
The melodic tongue of the Kiza β grammar, culture, and lexicon
The World
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Part 1 Β· The Grammar of Kizir
Learn to Speak Kizir
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The Grammar of Nouns
Learn to Speak Kizir
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The Grammar of Verbs
Learn to Speak Kizir
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Advanced Structures
Learn to Speak Kizir
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Part 2 Β· Core Cultural Concepts
Learn to Speak Kizir
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The Three Castes
Learn to Speak Kizir
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Part 3 Β· The Unified Kizir Lexicon
Learn to Speak Kizir
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Numbering System (Base-12)
Learn to Speak Kizir
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Verbs
Learn to Speak Kizir
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Descriptors & Colors
Learn to Speak Kizir
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Nouns β People & Culture
Learn to Speak Kizir
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Losam Ferrante
The man who owns Ondaβs port Β· rents it to Sai Β· worried about his beds
The World
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Voice & Manner
Losam Ferrante
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Money
Losam Ferrante
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Wants Β· Needs Β· Has
Losam Ferrante
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Standing
Losam Ferrante
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In a Fight
Losam Ferrante
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Still open
Losam Ferrante
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Nahu Serrin
The campaignβs antagonist Β· why he hunts Pact-breakers Β· the night it starts from
The World
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The night
Nahu Serrin
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The Γ₯san
Nahu Serrin
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What it makes him
Nahu Serrin
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At the table
Nahu Serrin
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Not decided
Nahu Serrin
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What is frozen
Nahu Serrin
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Chapter 1: Emissaries of Serahet
Realm of Spirit and Shadow Β· Compendium Two Β· the source adventure
The World
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Side Quests β Port Mahari
Chapter 1: Emissaries of Serahet
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Denizens of Port Mahari
Chapter 1: Emissaries of Serahet
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Chapter 2: Journey to Toh'Zorah
Realm of Spirit and Shadow Β· Compendium Two Β· the source adventure
The World
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Route #3: Tiracatra to Zorah
Chapter 2: Journey to Toh'Zorah
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Side Quests & Treasure Hunts
Chapter 2: Journey to Toh'Zorah
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Treasure Hunt #1: The Writhing Tides
Chapter 2: Journey to Toh'Zorah
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Black Coral
Chapter 2: Journey to Toh'Zorah
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Introduction
Realm of Spirit and Shadow Β· Compendium Two Β· the source adventure
The World
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Story Overview
Introduction
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Cast of Characters
Introduction
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Running the Adventure
Introduction
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Starting the Adventure
Introduction
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Welcome to Zorahoi
Introduction
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The Sanguine Inquisition
House UnΓ₯iaβs enforcement arm Β· how to recognise one at the table
The World
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The name
The Sanguine Inquisition
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Colours
The Sanguine Inquisition
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Clothing
The Sanguine Inquisition
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Traits
The Sanguine Inquisition
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What they say
The Sanguine Inquisition
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What is frozen
The Sanguine Inquisition
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The Spree
The people of the Guwala
The World
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The People
The Spree
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The Clan and the Cohort
The Spree
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The Guwala
The Spree
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Cordys
The Spree
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The Claim
The Spree
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Paper Rots
The Spree
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Deliberately Unwritten
The Spree
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U'Naim Ana
The Way of the Wheel β the law that lets mortals live
The World
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Welcome to Jinjara
U'Naim Ana
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A Guide to U'Naim Ana
U'Naim Ana
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U'Naim Ana in Daily Life
U'Naim Ana
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The Wheel
U'Naim Ana
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The Ino Threat
U'Naim Ana
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Time in Jinjara
The Spiral, not the line β how the isles keep time
The World
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The Passing of Ri (the 12-Day Week)
Time in Jinjara
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The Two Breaths: North and South
Time in Jinjara
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The Cycle (History and Age)
Time in Jinjara
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Who You Already Know
Seventeen people who live and work in Onda Β· handed to players at character creation
The World
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How to use this
Who You Already Know
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The quay
Who You Already Know
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Otto Rask, called Twice-Said
Who You Already Know
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Ma Silva
Who You Already Know
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Speaker Miriam Dol, called the Last Word
Who You Already Know
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Emil Varga, called Never-Weeps
Who You Already Know
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Isa Varga
Who You Already Know
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Yusuf Kar, called Two-Books
Who You Already Know
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Rosa Ashu
Who You Already Know
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Petra Vell, called the Gentle
Who You Already Know
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Halim Bram, called Half-Share
Who You Already Know
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Silas Sarn
Who You Already Know
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Tam
Who You Already Know
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Bess, called the Sour
Who You Already Know
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The Ferrantes
Who You Already Know
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Losam Ferrante
Who You Already Know
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Delta Ferrante
Who You Already Know
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Marta Ferrante, called Marta of the Forge
Who You Already Know
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Dita Ferrante, called Dita of the Crossing
Who You Already Know
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Champ Ferrante
Who You Already Know
Nothing by that name. Try fewer letters, or a place instead of a person.