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Toto’s cousin

A tinker with a shop by the quay · the reason Trill came to Onda · the players build them

At a Glance

Role
Trill’s one tie in Onda before the party. A tinker like Toto, with a shop by the quay. Reads the Cold Kiss’s iron for what it is (Jack, 2026-11-01)
Who they are
Deliberately unwritten. Name, pronouns, look and voice are the players’ to build, at the table (Jack, 2026-11-01)
Allegiance
None. Family is Toto, in Toh’Angalo
Found at
The shop by the quay
First met
Not yet. Trill knows where the shop is
Statline
Does not fight. Commoner (MM) if one is ever needed

Toto, the cousin in Toh’Angalo

Tomasi Tousa, called Toto. A corporal in a military patrol company who lost his leg to a sand worm, a tinker who studied briefly at the Academy of Tenai Kata and was sent back after a golem he built went berserk, now an apprentice in the Artificer’s Guild (The Nine Factions). Trill saved him from a snakebite in the Juhasa (cold open 14) and he gave Trill the blowgun at the ore-barge landing below Toh’Angalo (cold open 15). Trill’s share of the gnoll loot bought passage to Onda, where his cousin lives (cold open 16).

The shop by the quay

Reading the iron

The Cold Kiss is the Sanguine Inquisition’s own iron, carried off and turned by a Collector (Story Beats, Jack, 2026-11-01), and the party do not know it. A tinker who studied beside Toto at Tenai Kata can read it on the bench: cast in one piece, no weld, no hammer mark, a heat no bellows reaches, and the grip is bone-white wood under scarlet thread, which is Unåian work and nothing else. The answer is: this was never made in any smith’s forge, and it was made for a rite. It is free, because it is family. It is a second route to what Serrin will say on sight in act two.

Wants · Needs · Has

Standing

Still open