Losam’s one chance
The Losam night · he asks for the burn · the other two roads are the party’s
At a Glance
- When
- Session 9, or the back half of session 8 if the grave goes fast. Whenever the party go to Losam.
- Where
- The house on the quay at Delta’s supper, or the beds at dawn if they wait for him alone.
- The shape
- Dita’s story lands first. Haxami beats it. Losam turns, pays, and asks for one thing: the warehouse burned (Jack, 2026-11-01).
- The counter-offers
- Stop the shipment · negotiate with House Sai. The party put these on the table if they will not burn souls. Losam takes any of the three.
- The cost
- Burning a full cask destroys the soul in it. Two of the three roads put full casks in reach of fire.
- Where it leads
- All three are Losam breaking the route. The next packet is due within days. It goes up the hill, and the party go after it: the vent.
The Losam night — the contest, the turn, the ask
- Before the door. Dita has already struck: she told Losam about the forged page, and Yusuf Kar told the quay. By the time the party arrive, Isa has heard it too (In Play).
- The door. He has heard Dita’s version and pretends he has not (Jack, 2026-10-14). His first line is Jack’s.
- The contest. Dita’s story: the warehouse was her job, the party were her hire, done and paid. Losam credits it because he would rather not look. Haxami beats it with what she hid: the dead men in the cellar, the two crews that never came out, her own Five Fingers sent after the people who cleared it. Proof is the full casks that survived the fireball and the ledger pages Nonne holds. One roll if one is wanted: Persuasion, DC 15, against a man who does not want to look. Every Persuasion check Haxami makes against Losam is at disadvantage: Dita has already told him the clerk he trusts forged a dead man’s book (Jack, 2026-11-01). Isa in the room is not advantage. The book was her father’s, and the quay told her this morning. She is the question in the scene.
- The turn. Business loss first, then anger (his page). He pays Haxami. He takes the warehouse from Dita, out loud, in front of them. Dita hears of it, and it is her reason to strike back.
- The ask. One thing. “That shed burns, and it was an accident.” He cannot be seen to do it. They can. He pays with Champ’s gig and a price (open). He does not mention the souls, because he has never seen what is in a cask. Thor, if he is there, or Miriam, says it: burning a full cask destroys the soul in it.
- The counter-offers. If they will not burn souls, the other two roads are theirs to name, not his. He takes whichever pays. He is a man who takes the deal that pays.
- The exit. Whichever road, the next packet is due at his berth within days. Burn the shed and it has nowhere to land. Stop it and the party are holding it. Carry the notice to Kestrel and her week runs out when it docks. All three go up the hill.
Also on this night, if they have not fired: Tuck’s arrest as Sai’s pressure before or after the house; Dita catching Trill alone on the walk with the Second Thought, “I like you two. It’s him” (In Play); Godwin’s second note through Tam the morning after, and with it Dita’s gift to Tam, the Lantern Band.
Burn the warehouse — Losam’s ask · no fight by default · Champ rows them out
The ask. “That shed burns, and it was an accident.” No warehouse, nowhere for the route to land its returns. He pays with Champ’s racing gig: Champ rows them out to the mudflats at night.
- The row out. Champ talks the whole way. Magnificent, unoccupied, nervous.
- The fire. The rules are on the cellar fight page. Once lit, the floor falls into the cellar at the end of round 3 and every full cask down there bursts.
- The tide. Lit at high tide, the cellar is flooded and the casks survive under the ruins. They have to time it for low tide.
- The souls. A few full casks survived the fireball. Burning them destroys those souls for good. If Miriam is with them, a Speaker’s rite sends one cask’s soul on per minute before the fire (Jack, 2026-10-11). Without her, the fire takes them.
- Optional: a Sai watchman on the berth. Keep him from raising the alarm. A stealth question, not a fight.
Needs: Champ’s scene. The S5 Main Floor map works for the shed. The watchman, if he is kept.
Ends: the warehouse is gone, Losam has his accident, and Sai has no landing in Onda.
Stop the shipment — a counter-offer · the deck fight · at night, within days
The road. The next route packet is due at his berth within days, at night. Make sure it cannot land: burn it at the berth or drive it off.
- The date is on the packet schedule from Dalton’s body. It is in the marks, so only Haxami can read it.
- The fight is the deck fight: Tinderbox, two deckhands, full casks aboard. At 5th level it is already Deadly as written (5,000 adjusted against 4,400, 114%).
- Tuck. If the party caught him in the register fight, Kestrel sends a second clerk to the quay instead (Jack, 2026-10-11). Someone new, who knows less.
- The souls. Burning the packet bursts its full casks. Driving it off sends those souls south.
Needs: a battle map. The second clerk, if Tuck is caught.
Ends: the packet burns or turns away. What Sai does after a turned-away packet is open.
Negotiate with House Sai — a counter-offer · no fight · Kestrel’s counting-house
The road. Haxami carries Losam’s notice to Rosamund Kestrel, Sai’s factor in Onda: Losam is ending the lease on his berths and his warehouse.
- Her limit. She can sign for casks. She cannot end the route. Sai only carry the casks; the Ophidian pays them.
- Her counter-offer (Jack, 2026-10-11). Losam stays on the route for double the rent. The casks are “contraband from the south, nothing that concerns a man of business.”
- Haxami’s leverage: the burial register, if they saved it. Tuck, if they caught him. The full casks, as proof.
- Her clock (Jack, 2026-10-11). Pushed hard, she says she must write to her principal, and an answer takes a week. That week runs out at the vent.
Who she is: her page. She knows what the casks carry.
Ends: the notice is delivered, and the answer comes back as the vent.
Whichever they pick
It is Losam breaking the route. The Ophidian’s answer is to burn the next packet’s casks at the vent above the town, where Onda can watch, and what that burning calls up is the act one climax. The vent is a dungeon: the party travel to it and go down into it, over more than one session (Jack, 2026-11-01). The shape is on In Play. Not on Story Beats yet.
Still open
- The price. Losam’s number for the burn, and whether the gig is part of it or all of it.
- Isa in the room. Whether she comes to Losam’s, and what she says about the book, now that she has heard.
- Dita present or absent. Not in the room as written. If she is, the contest is live and she loses face in person.
- The second clerk. The packet road needs a name if Tuck is caught by then.
- Build order. The burn first, since it is the ask. The deck fight at 5th and Kestrel’s scene wait until the party reach for them.
- Losam’s lines. Jack’s.