TODO — the fight’s name
TODO — one line: which session sets it up, which one fights it
Before you fill this in
Only make this page if the fight has something beyond a statblock and a hit-point total — a second wave, a terrain rule, a guest character, an ending that is not “kill it.” Otherwise the statblock stays in the one-sheet’s Monsters foldout. The four slots are specified in the module spec.
Save it beside its session as sN-fight.html and title it after the episode — Reading the Marks — the fight. Then delete this box.
At a glance
- Who
- TODO — every creature and how many, plus the party size and level it is written for.
- How long
- TODO — minutes, and how the waves are spaced if there is more than one.
- How it ends
- TODO — the condition, and the DC if there is one.
- The one rule
- TODO — the thing that makes this different from a brawl. If you cannot name it, you do not need this page.
TODO — one line saying this page holds the numbers and the sessions link to it, and where the read-alouds live.
The roster
TODO — creature name
Reskin of the TODO (MM) · size, type, alignment · house tweaks, if any
Actions
TODO. Attack lines, saves, damage.
- TODO — who it goes for, in order, so you never improvise a target.
- TODO — when it stops. Morale, or “none.” What it does with a downed target.
Scaling
TODO — the written roster, raw XP × the multiplier, and which band that lands in.
TODO — one more character: what you add, and the new total.
TODO — the ceiling. The creature count at which the multiplier steps and the fight stops being survivable.
Environment
- Light. TODO — and who is carrying it.
- Footing. TODO — and whether any of it is difficult terrain.
- Cover. TODO — what gives it, and where. Verticality, or none.
- Loose. TODO — what can be picked up, thrown, lit or knocked over.
- Bystanders. TODO — or delete this line. If they cannot be panicked or moved they are terrain, not a mob.
Environment prompt
Generate an image that is a D&D battle map in 16-bit pixel art, in the style of Chrono Trigger. A wide, zoomed-out overhead view of TODO — the kind of place, in general terms. TODO — five or six things visible from above. TODO — one sentence: the features are small, with open ground around them. No people. No grid lines, no text.
How it ends — TODO: the condition, and the DC
TODO — what actually stops the fight, and why the obvious thing does not.
- They win. TODO.
- They half-win. TODO — who covers the gap, and what it costs them publicly.
- Nobody made it. TODO — the setback, and where it is written up. Say plainly whether anyone dies.