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The Strand Fight

Every rule, statblock and number for the fight on the shingle — written once, for both the session that sets it up and the session that runs it.

At a glance

Who
The Ino of Emil Varga (×1) and the Refused (×5). Four characters at 4th level, plus Yargin from round two.
How long
~45 minutes. Round one is him alone; the Refused arrive in round two.
How it ends
Not by killing him. Three moorings hold the board to the pier, and all three have to be severed — however the party manages it.
The one rule
He does not stay down. Dropping him is not the same as being finished with him.

This page holds the statblocks, the targeting, the roster maths and the three moorings that end the fight, and it is the only place any of that is written down. The read-alouds, the Developments and Yargin are on session 1’s prep read. Set up in session 0, fought in session 1.


The roster

The Ino of Emil Varga

Reskin of the Wight (MM) · Medium undead, neutral evil · one house tweak, below

Armor Class14 Hit Points45 (6d8 + 18) Speed30 ft CR3 (700 XP)
Str15 (+2)
Dex14 (+2)
Con16 (+3)
Int10 (+0)
Wis13 (+1)
Cha15 (+2)

Damage Resistances necrotic; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered · Damage Immunities poison · Condition Immunities exhaustion, poisoned · Skills Perception +3, Stealth +4 · Senses darkvision 60 ft, passive Perception 13.

Sunlight Sensitivity. While in sunlight, he has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. He makes two attacks with Cooper’s Hands. He can use Life Drain in place of one of them.

Cooper’s Hands. Melee attack: +4 to hit, reach 5 ft, one target. Hit: 6 (1d8 + 2) bludgeoning damage. (The Wight’s longsword, reflavoured — he is not carrying anything.)

Life Drain. Melee attack: +4 to hit, reach 5 ft, one target. Hit: 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by the damage taken. The reduction lasts until the target finishes a long rest, and the target dies if its hit point maximum drops to 0.

House tweak — He does not stay down. He takes damage and drops normally. At the end of the round in which he reaches 0 hit points, he stands back up at full hit points, and does so again every round, because he is still moored. He keeps getting up until all three moorings are severed.

The Refused (×5 — three for the stones, two for Yargin)

Reskin of the Shadow (MM) · Medium undead, chaotic evil · one house tweak

Armor Class12 Hit Points16 (3d8 + 3) Speed40 ft CR1/2 (100 XP)
Str6 (−2)
Dex14 (+2)
Con13 (+1)
Int6 (−2)
Wis10 (+0)
Cha8 (−1)

Damage Vulnerabilities radiant · Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks · Damage Immunities necrotic, poison · Condition Immunities exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained · Skills Stealth +4 (+6 in dim light or darkness) · Senses darkvision 60 ft, passive Perception 10.

Amorphous. Can move through a space as narrow as 1 inch wide without squeezing.

Shadow Stealth. While in dim light or darkness, it can take the Hide action as a bonus action.

Sunlight Weakness. While in sunlight, it has disadvantage on attack rolls, ability checks, and saving throws.

Actions

Strength Drain. Melee attack: +4 to hit, reach 5 ft, one target. Hit: 9 (2d6 + 2) necrotic damage, and the target’s Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise the reduction lasts until the target finishes a short or long rest.

Scaling

Four at 4th — the Ino (700) + 3× the Refused (300) = 1,000 raw, ×2 for four creatures = 2,000 adjusted. Hard, right on the Deadly line.

Five at 4th — add two more Refused: 1,200 raw, ×2 for six creatures = 2,400 adjusted. Hard, a hundred short of Deadly. Same statblock, same wave, no new rules mid-fight.

Six creatures is the ceiling. At seven the multiplier steps to ×2.5 and the same roster reads 3,250 — well over Deadly for five. That is the whole reason the patch is two Refused and not anything more interesting.

If Yargin does not show, cut his two — back to 2,000 for four and nothing else changes. Fragile table of five: run four Refused, 2,200 adjusted.

The fifth chair is one chair. Yargin is the only fifth here; Thor takes the same chair in session three. The table never reaches six.


Environment

Environment prompt

Generate an image that is a D&D battle map in 16-bit pixel art, in the style of Chrono Trigger. Overhead view of a fishing port town at night. Sandy beach, a long wooden pier, a low stone sea wall, upturned boats, torches along the water’s edge. Dark calm water. No people.

What the crowd does — roll or pick when the fight wants a beat that is not a die roll, and once more while they are taking the rite apart.

d6What two hundred silent people do while you take a rite apart
1Nothing. Not one of them moves. That is worse.
2Someone at the front starts calling the claims over again, badly, from the beginning, to fill the gap.
3A man puts a hand out to stop you getting at the pier, thinks better of it, and lets go without a word.
4A child laughs — once — and is hushed hard enough to hear.
5Three of them turn their backs. Not on the dead. On you.
6A low sound goes through the whole crowd at once, and stops.

How it ends — three moorings, severed however they manage it

Killing him does not end it. At the end of the round in which he reaches 0 hit points he stands back up at full, and does so again every round. The board he was cast off on is still made fast to the pier in three places — the three claims that were called over him and answered — and while any of them holds, he is still moored.

The mooringCalled byWhere it is made fast
The work lineOtto RaskRound the head of the pier, where the decking meets the sea wall.
The debt lineMa SilvaAn iron ring set into the pier, halfway along.
The kin lineIsa VargaThe last post at the seaward end, out over deep water.

Sever all three and he is done. That is the whole ending. There is no check written for it and no single right answer — how they do it is theirs to work out.

The lines themselves cannot be cut. A blade goes through, there is no resistance at all, and the line is still there. Describe it exactly the first time anyone tries — one beat, and it teaches the whole thing and points them at the pier.

Once he gets back up, stop rolling initiative. The Refused are gone or going, the crowd is silent, and what follows is not a second fight. Read read aloud 3.