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๐Ÿ“ Infrastructure

Scene Template โ€” module session

The prep read ยท duplicate into a module folder as sN-<slug>.html and mark it ๐ŸŒŠ Fluid

How to use this

This is the long-form page you read before the session. Its companion is sheet.html โ€” the dense card you actually run from. Every session ships both. The mandatory slots below are set out in Module Design; the ones marked required are the ones this repo kept forgetting. Delete this box when you're done.

Order matters as much as the slots. Beats run in clock order, the page commits to one organising scheme (a timeline or a keyed site, not both), and stat blocks and NPC entries sit at the point of use โ€” never collected into an appendix at the bottom. Number the read-alouds: if they don't run 1, 2, 3 down the page, a beat is in the wrong place. See Page order.

At a Glance

Where
TODO โ€” the place, and how many zones it breaks into
When
TODO โ€” time of day, and the soft clock that closes the night
Who
TODO โ€” the opposition, zone by zone, in one line
Purpose
TODO โ€” what this session is for in the arc
Curtain
TODO โ€” the image the session ends on
Read aloud โ€” arrival TODO โ€” 3โ€“5 sentences. Second person, present tense, senses first. No numbers, no DCs, nothing the players shouldn't already be able to perceive. End on something that moves, or something wrong.

General Features โ€” required

Answer the ambient questions once, here, so no zone below has to re-litigate them. This is the block that makes a location read as a place instead of a list of rooms.

Zone 1 โ€” TODO โ€” band, โ‰ˆXP adj.

Read aloud โ€” TODO TODO โ€” short. If a read-aloud is describing geometry, you need a map instead.

TODO โ€” what's here and who holds it, in a paragraph. Bold the mechanical payload (DC 12 Wisdom (Perception), 40 gp) so it's findable at a glance.

Developments โ€” required

If they sneak. TODO. If they talk. TODO. If they burn it / flood it / do the obvious clever thing. TODO. If they lose. TODO โ€” and where that leaves them.

TODO Creature

Reskin of the TODO (MM) ยท size type, alignment ยท no house tweak / N house tweaks

Armor ClassTODO Hit PointsTODO SpeedTODO CRTODO (TODO XP)
Strโ€”
Dexโ€”
Conโ€”
Intโ€”
Wisโ€”
Chaโ€”

House tweak โ€” TODO. TODO โ€” label every deviation from the printed block, so the lineage stays auditable.

Actions

TODO. Melee attack: +N to hit, reach 5 ft, one target. Hit: N (NdN + N) TODO damage.

The People in Zone 1 โ€” delete if nobody talks here

TODO โ€” the NPC entries for anyone the party converses with in the zone above, placed here rather than at the foot of the page. One h3 each: Description (sensory tag-run) ยท Mannerisms ยท Tell ยท Wants / Needs / Has ยท Standing ยท Grievance. Clone from npc-template.html; an NPC big enough to need their own page still gets a one-paragraph stub here.

Zone 2 โ€” TODO โ€” band, โ‰ˆXP adj.

TODO โ€” duplicate the zone block above. Keep the same slot order every time: read-aloud โ†’ what's here โ†’ terrain / tactics / morale / tell โ†’ Developments โ†’ stat block โ†’ the people you talk to here.

The Curtain

Read aloud โ€” the last beat TODO โ€” the image you end on. Something arrives, or something is understood, or something knocks.

End the session here โ€” TODO, the two or three conditions that mean the night is done. Name the line you give a surviving NPC, if there is one.

Pacing โ€” the TODO-hour shape