Tidewright Find /
📐 Infrastructure

NPC Name

One line: who they are · where they stand

Using this template

Duplicate this file, rename it npc-<slug>.html, and replace every field below. Set the marker to 🌊 Fluid. Update the rail anchors to match your sections. Do not leave template text in a real page — filler here has escaped into live pages before.

At a Glance

Role
What they are for, in one line
Allegiance
House, faction, or none
Description
A comma-run of sensory tags, not a paragraph — build, hair, voice, smell, hands. Scannable mid-sentence. e.g. “Gaunt, paper-thin skin, bald, smells of soil, dirt under his fingernails, rich voiced, slight rasp when he breathes”
Mannerisms
Two or three physical tics you can perform without thinking. e.g. “Maintains eye contact constantly while speaking, snorts when annoyed”
Tell
The one behaviour — usually verbal — that gives them away
Found at
Where the party can reliably reach them. If they move, put a d6 location table here.
Statline
Reskinned <MM creature> (CR —) · see the reskin rule

Voice & Manner

How they talk. Cadence, vocabulary, what they do with silence. Two or three sentences you can actually perform.

“One line in their voice — the one you'd say first if the party walked in right now.”

Wants · Needs · Has

Three fields, not one. Has is the one that does structural work: it is the inventory of everything the party can get out of this NPC — objects, services, permissions, and facts. When a module's Information Routing leans on a person, this is where you check whether killing them takes a fact out of the world.

The sole-source check

If a fact appears in this NPC's Has and nowhere else in the module, they are a single point of failure. Either give the fact a second route or write the fallback now — see the routing rule in Module Design.

Standing — where they sit relative to everyone else

Disposition is relational, not a friendly/hostile dial. Write their position against the other named NPCs, so the party's choices with one person move another.

Behind the screen

What is true that they will not say. What the party can earn from them, and what it costs. If they have a turn — a point where they flip, break, or reveal — put it here.

In a Fight

Whether they want one at all, and what they do instead if they don't. Reskin an existing 2014 MM creature at the right CR — same statline, at most one or two clearly-labelled house tweaks. Do not invent a block.

NPC Name

Size type, alignment · reskinned <MM creature> (MM, CR —)

Armor Class Hit Points Speed— ft CR
Str
Dex
Con
Int
Wis
Cha

As written. The statblock's own features, unchanged.

House tweak — Name. The one thing you changed, and why it fits the reskin.