Tidewright Find /
๐Ÿ“ Infrastructure

TODO — the fight’s name

TODO — one line: which session sets it up, which one fights it

Before you fill this in

Only make this page if the fight has something beyond a statblock and a hit-point total — a second wave, a terrain rule, a guest character, an ending that is not “kill it.” Otherwise the statblock stays in the one-sheet’s Monsters foldout. The four slots are specified in the module spec.

Save it beside its session as sN-fight.html and title it after the episode — Reading the Marks — the fight. Then delete this box.

At a glance

Who
TODO — every creature and how many, plus the party size and level it is written for.
How long
TODO — minutes, and how the waves are spaced if there is more than one.
How it ends
TODO — the condition, and the DC if there is one.
The one rule
TODO — the thing that makes this different from a brawl. If you cannot name it, you do not need this page.

TODO — one line saying this page holds the numbers and the sessions link to it, and where the read-alouds live.


The roster

TODO — creature name

Reskin of the TODO (MM) · size, type, alignment · house tweaks, if any

Armor ClassTODO Hit PointsTODO SpeedTODO CRTODO
StrTODO
DexTODO
ConTODO
IntTODO
WisTODO
ChaTODO

Actions

TODO. Attack lines, saves, damage.

Scaling

TODO — the written roster, raw XP × the multiplier, and which band that lands in.

TODO — one more character: what you add, and the new total.

TODO — the ceiling. The creature count at which the multiplier steps and the fight stops being survivable.


Environment

Environment prompt

Generate an image that is a D&D battle map in 16-bit pixel art, in the style of Chrono Trigger. A wide, zoomed-out overhead view of TODO — the kind of place, in general terms. TODO — five or six things visible from above. TODO — one sentence: the features are small, with open ground around them. No people. No grid lines, no text.


How it ends — TODO: the condition, and the DC

TODO — what actually stops the fight, and why the obvious thing does not.