Toto’s cousin
A tinker with a shop by the quay · the reason Trill came to Onda · the players build them
At a Glance
- Role
- Trill’s one tie in Onda before the party. A tinker like Toto, with a shop by the quay. Reads the Cold Kiss’s iron for what it is (Jack, 2026-11-01)
- Who they are
- Deliberately unwritten. Name, pronouns, look and voice are the players’ to build, at the table (Jack, 2026-11-01)
- Allegiance
- None. Family is Toto, in Toh’Angalo
- Found at
- The shop by the quay
- First met
- Not yet. Trill knows where the shop is
- Statline
- Does not fight. Commoner (MM) if one is ever needed
Toto, the cousin in Toh’Angalo
Tomasi Tousa, called Toto. A corporal in a military patrol company who lost his leg to a sand worm, a tinker who studied briefly at the Academy of Tenai Kata and was sent back after a golem he built went berserk, now an apprentice in the Artificer’s Guild (The Nine Factions). Trill saved him from a snakebite in the Juhasa (cold open 14) and he gave Trill the blowgun at the ore-barge landing below Toh’Angalo (cold open 15). Trill’s share of the gnoll loot bought passage to Onda, where his cousin lives (cold open 16).
The shop by the quay
- A tinker’s shop. Small work: locks, hinges, pumps, the brass on a boat.
- Fixes Champ Ferrante’s racing gig. That is the shop’s best customer and its one line into the family. If the party take the burn road on the Losam night, the gig is on this bench the night before, and the cousin rigs it.
- Made the brass in Toto’s blowgun. The cane is Toto’s, from the Juhasa; the mouthpiece and the ring came from this bench, sent up the coast.
Reading the iron
The Cold Kiss is the Sanguine Inquisition’s own iron, carried off and turned by a Collector (Story Beats, Jack, 2026-11-01), and the party do not know it. A tinker who studied beside Toto at Tenai Kata can read it on the bench: cast in one piece, no weld, no hammer mark, a heat no bellows reaches, and the grip is bone-white wood under scarlet thread, which is Unåian work and nothing else. The answer is: this was never made in any smith’s forge, and it was made for a rite. It is free, because it is family. It is a second route to what Serrin will say on sight in act two.
Wants · Needs · Has
- Wants. Not much. To help Trill. Trill saved Tomasi’s life, and the cousin knows it, so Trill is owed a debt and the cousin is glad to pay it (Jack, 2026-11-01).
- Needs. The shop earning. Champ’s gig is most of that.
- Has. A bench on the quay, Champ’s custom, Toto’s letters, and the eye to read worked iron. Facts: whatever Toto wrote about Trill before Trill arrived; that the Cold Kiss is Unåian rite-work, not smithing.
Standing
- Toward Trill. In Trill’s debt, for Toto’s life, before Trill ever walked in.
- Toward Champ. The customer. Knows the gig and its crew.
- Toward the rest of Onda. Not decided.
Still open
- Name, pronouns, look and voice: the players build them at the table. Record what they say here afterward.
- Whether Trill has already been to the shop, or arrives for the first time in play. The dossier says only that Trill is a trader around Onda.
- Which session they first appear in. The In Play entry has the shop in session 9, the morning after the grave.
- How much the cousin knows of the Inquisition beyond the colours. Enough to name Unåia; not enough to name the order.